Fort Inevitable

 

Fort InevItable 

LE Small Town

Corruption 3; Crime –3; Economy +1; Law +4; Lore 0; Society –2
Qualities insular, prosperous Danger +0 

DEMOGRAPHICS 

Government overlord
Population 960 (878 humans, 25 half-orcs, 18 dwarves, 9 half- elves, 30 other)

Notable NPCs
High Mother Sarise Dremagne (LN female human cleric of Abadar 7)
Lady Commander Audara Drovust (LE middle-aged female human ghter 5/Hellknight 6)
Maralictor Dandru Wolfhelm (LE male human fighter 5)
Seven Foxes Leader Kallon Poldmar (NG malehuman rogue 4/ fighter 4)
Signifer Oritian Hast (LE male human cleric of Mephistopheles 3/wizard 3/mystic theurge 4) 

MARKETPLACE

Base Value 1,300 gp; Purchase Limit 7,500 gp;
Spellcasting 4th Minor Items 3d4; Medium Items 1d6; Major Items

Between the Echo Wood and the broad expanse of the West Sellen River stands a resolute stronghold of law and order: the walled town of Fort Inevitable. From its stern keep, companies of Hellknights ride forth to enforce the strict laws of their commander and bring authority to the unclaimed lands of the Crusader Road. While the taxes imposed by the town’s rulers are heavy and the laws inflexible, no one can deny that prosperity has followed the Hellknights’ establishment of hard justice in this small corner of the River Kingdoms. Merchants, travelers, and adventurers journeying on the Crusader Road find that Fort Inevitable provides a rare island of safety in an otherwise lawless land—so long as one is careful not to run afoul of the Hellknights’ laws. 

The current commander is a stern, middle- aged Chelish woman named Paralictor Audara Drovust. She is the commanding officer of the Order of the Pike’s chapter in the Crusader Road region, ruler of the Citadel, high magistrate, tax assessor, director of public works, keeper of the treasury, and chief regulator of business and commerce.

The Hellknights forcefully patrol Fort Inevitable and the surrounding lands, enforcing Drovust’s strict laws.

They swiftly intervene to break up brawls and prevent crimes. They maintain a long “wanted” list of known or suspected criminals, and regularly circulate sketches or descriptions of suspects. Bandits and other criminals from nearby towns have a saying: “The Hellknights never forget.”

While obvious monsters are fair game to all, the Hellknights do not recognize the right of any self- declared adventurer to kill “villains” and seize their belongings. That’s common banditry, and those who ride back to Fort Inevitable after committing such vigilantism can expect to be arrested— unless they’ve first secured a letter of warrant.

A letter of warrant is a license from the lord commander authorizing the bearer and her company to “act in the interest of good order and keep the lady commander’s laws.” The lady commander’s agents also require reports of just what actions were taken with a letter of warrant. While the lady commander seems to wield complete authority, appearances can be deceiving. Two other Hellknight orders—the Order of the Nail and the Order of the Gate— maintain presences on the Crusader Road, and while they defer to Drovust, each maintains its own chain of command and works toward its own purposes. Much of the town’s wealth is concentrated in the hands of the Council of Prosperity, a group of wealthy merchants and industry owners that exerts a good deal of influence over the Hellknights’ decisions. Finally, the lady commander is bound by her order’s vows and regulations; the Hellknights don’t break their own laws. 

Fort Inevitable

Fort Inevitable jeff_breil